In the nearest patch Elder Scrolls Online will improve your fighting system

Everyone was waiting for this information, almost all Elder Scrolls online fans.

In the nearest update (UPDATE 33), Zenimax intends to improve the fighting system in the game, i.e. gently speaking - one of the most criticized elements of all ESO.

Expect a greater dynamic, greater unification, better balance, as well as noticeable buffs for unused, unpopular skills.

Here's what the main Combat Designer ESO is supposed to say:

Your Build WILL CHANGE In ESO Update 33! Here's WHY!!

In the update 33 changes focus on almost every player's skill in the game dynamically graduated with the highest offensive statistics. Just like what we have worked on with liabilities and sets of objects, we want to provide you with the possibility of choosing skills or weapons based on the mechanics of gameplay and expression, with a smaller number of restrictions.

This means that every skill that has previously scored only from Spell Damage and Max Magicka, will now dynamically scale from Weapon Damage and Max Stamina (and vice versa). Thanks to this, we want to preserve the identity of many styles of the game, strengthening the cost of skills as a factor limiting the frequency of using the ability, but with less concern for how powerful this skill based on the selected path of statistics is.

We will also double the reinforcement of skills and sets of objects, such as Major Prophecy from Major Savagers, with the same as brutality and sorcery. In the longer term, we plan to simply combine these bonuses so that there are fewer names and effects you need to worry about. However, this requires additional work, therefore it can take some time before we can do it.

In addition to continuing hybridization, we also reviewed a lot of skills and cleaned some of their functions, making sure that those that are not used so often have received some improvements. This is needed to target the rest from the rest of skills or sets to adjust the balance. Most changes are not as effective or other, but instead provides additional improvements to the quality of life, such as longer duration for easier management or adjusting scaling. For example, transformations of Lotus Flower give you a choice if you want to get more general treatment, or a much longer time of trouble-free operation with a smaller micro-brushing.

The goal is to open the door to build freedom and diversity. We know that some of the players will induce the need to devote time and effort to change the equipment, but we believe that long-term benefits will be worth it.

More here .

We remind you that this year's adventure ESO is called "Legacy of the Bretons", and the main addition of "High Isle" (premiere in June) will take us to a place that has never visited games from the Elder Scrolls series.

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