Infleased Games reveals more details on Nightingale
Nightingale was one of the games we saw out at Game Awards last week, with all the beauty of its global environment (and its agitation port). We deepened a little what we knew about the game, with its survival game mechanisms, its craftsmanship and what looked like a great sandbox to try in a Victorian Steampunk setting.
Thanks to an interview with the former director of Bioware Aaron Flynn and Euro gamer, more information have been revealed about the possibilities of the game. Just like the games on which Flynn worked before in Bioware, Nightingale has room for choices. Players. In part, Flynn presents two parts of the revelation trailer and how it reflects the choices made by the player. There is a very good time there that is supposed to show the dichotomy that the world will present — where a giant leans to receive an offer of players. It's a way to solve this meeting. and another part of the trailer, we see the same giant and players engage the giant in combat. Every challenge has different results and each decision has different consequences.
Hear that makes the game more intriguing. Flynn also revealed that some NPCs are quest donors around the world, making this craft and this survival much less craft-oriented than the trailer suggested. Although it is always a goal; Players have to survive and try to find a way to go home because the portals they used to land in the world in which they are collapsed.
According to Flynn, it was intentional because there was, as previously said, a state of mind centered on the player who entered the construction of Nightingale. [We Wanted to] Create a highly interactive world and really allowing players to do what they want.
The release date is currently unknown, but the Studio In flexion Games has announced that they would start play tests in 2022.
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